![]() ![]() We’re going to keep looking for ways to get mods to more people, and hopefully one day to our console audience. Mods are a big part of what makes our games special, so we urge everyone to try it out. We couldn’t be more pleased with how it’s turning out. ![]() So we teamed up with Valve and created the Skyrim Workshop. “More importantly, we want to make it easier for more people to enjoy mods. ![]() This is correct, mods made in the 64 bit CK are not backwards compatible with original Skyrim. But as far as I know you cant create in SE CK and convert back it would seem unlikely. You can create mods in Legendarys CK and then convert them to SE. “We’re big believers that if we go the extra mile and make our games as moddable as possible, the game will only be better for it,” wrote production director Ashley Cheng on Bethesda's blog. Get the creation kit for Legendary edition through steam in your games library under tools. Bethesda will also continue supporting existing mod sites such as Skyrim Nexus (which gave us this work of art) with Skyrim Workshop features like the ability to package custom INI into mods, thereby eliminating the need for backup. Give player item (i The goal of the Unofficial Skyrim Special Edition Patch (aka USSEP) is to eventually fix every bug with Skyrim Special Edition not officially resolved by the developers to the limits of the Creation Kit and community-developed tools, in one easy-to-install package ini which contains information about the net/en/ mods. The Creation Kit will be supported with a Creation Kit Wiki and full integration with a Skyrim Workshop portal on Steam, giving game tweakers a highly organized way to make, trade, and rank mods with others in the community. ![]()
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